Hextile UE4
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Mohsen
Hextile is a method for avoiding repetition when tiling textures.
The original code has been developed by mmikk and I just implemented it in the Unreal Engine by writing HLSL code in the UE's Custom node.
Original Code:
https://github.com/mmikk/hextile-demo
Houdini HDA:
https://mohsent.gumroad.com/l/Hextile_Houdini
Two UE4 shaders. Hextile made with HLSL and Node
Size
522 KB
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