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Hextile UE4

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Hextile is a method for avoiding repetition when tiling textures.

The original code has been developed by mmikk and I just implemented it in the Unreal Engine by writing HLSL code in the UE's Custom node.

Original Code:
https://github.com/mmikk/hextile-demo

Houdini HDA:
https://mohsent.gumroad.com/l/Hextile_Houdini

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Two UE4 shaders. Hextile made with HLSL and Node

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Hextile UE4

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